Wait, what?

A friend of mine is restructuring the 3.5 edition Dungeons and Dragons rules to be more to his liking. He’s calling it D&D 3.75. Though he and I disagree on some fundamental RPG theory stuff, I wish him the best in doing so and look forward to seeing what he comes up with.

On Facebook, he mentioned having recently finished setting up the requisite mechanics for the first level. This reminded me of an issue I have, in general, with the concept of level. I sent him the following bit, mostly as fodder for him to pick through as he desired. However, it also prompted me to think about the issue a bit more, too.

Continue reading »

Been a while since my last post.  Since then, a ton of stuff has happened.

  • We fully moved-in to our house (though we’re still only about 25% unpacked).
  • We set a date for the wedding (8/7) and have picked a location for the reception, which may double as the wedding site too.
  • We selected/customized Cody’s engagement ring and matching wedding band
  • My company laid off about 25% of its work force (a layoff I rather miraculously was not a part of).
  • The Vampire game has resumed.

I’m probably forgetting a few things, but those are the big highlights.


One of the reasons I haven’t posted often of late is that it seems a bit of a chore to go to the blog page, log in, write up a post, etc, etc. I’ve recently implemented an easier method of posting that I think should make posting a more frequent occurrence. I’ve also got to get over my internal reluctance to post a battery of short posts as I think of things to say. If Twitter has proven anything, it’s that people enjoy hearing about the exploits of others in short bites. I don’t think I’ll ever hop on the Twitter bandwagon, though (famous last words…).


I finally got LaTeX-style rendering working on my wikis. It’s not that this is particularly difficult to do, but rather I had never had a server setup that would allow me to make the necessary changes to support it before. The particular implementation I’m using right now is MimeTeX. I had to do some custom hackery to make it work (specifically, my server did not seem content to create image links with some of the formatting required by TeX, so I wrote a PHP “middleman” that stands between the MediaWiki math engine and the MimeTeX CGI to properly handle formatting), but it’s great fun.


The major motivating factor in getting the TeX support to work is that I wanted to explore the idea of “damage potential” in EVE Online. Because of the way damage works in EVE, specifically with turrets, a given ship using a given type of gun is going to do the most damage at close range, and then see that damage falloff gradually as the target gets farther and farther away. This isn’t accounting for aspects of the target, which also play a role. The formula for this falloff is known and can be calculated, but I wanted to see how different ships stacked up to one another when they were compared.

I decided that the best way to do this would be to integrate the falloff curve (i.e. find the area bound by the DPS graph for the ship). Of course, this led to about 15 hours of wrestling with a truly atrocious integral. After consulting with Wolfram’s online integrator, engineers at work, the think tank at SDN, my dad, Cody, and Dr. Math,it became clear that the only way to solve the integral was via approximation and a computer.  I wrote up a Python script to do the integral and started getting good results.  I’m not really sure how valid they are, though.  Mathematically, they’re sound, but I’m not sure about their practical application.


I think that’s about it for now.

So, I totally caved last night in my resolve to not consider returning to EVE until I had finished Wec: The Sequel.  I realized how enjoyable chatting about EVE with my friends was and decided that it was time to go back.  Historically, I have gotten bored with EVE because I haven’t been doing things with a group for a cause that yielded measurable results.  As my weight loss post shows, I thrive on measurable results.  If I can see progress being made, it encourages me.  If I can see regress happening, it galvanizes me to action.  If I can’t see it, though, then I get bored and lose investment.  The first time I played EVE, as TX-223, I didn’t really know most of the people in the corp I had joined, so I didn’t feel particularly driven to help them.  The second time, as Kaito, I tried to found and run a corp of friends.  But we were all nascent and getting a corp off the ground is a tough prospect when you don’t have a clear ambition in mind.  Coupled with the fact that Cody wasn’t having any fun playing, this led me to stop again.  

This time, Chris — who was involved in our little mini-corp — found a corp that seems really cool.  I spent some time chatting with them (after re-activating my account) and they seem like good people.  They’re also committed to one another, they have a screening process for new recruits, and in general seem to have good heads about the whole thing.  They own a small chunk of null space and defend it fiercely, which is neat.  Finally, I’ll have a place to learn to PvP and feel like I’m contributing to something!

The major concern from all of this, though, is how it will impact my schedule.  I have a lot of stuff on my plate right now that I’m trying to juggle, and EVE is another large timesink.  I’m going to have to strive to be much more diligent about my use of time, and not sit around idling on things I can deal with later (like reading SDN…).  I’m going to give it my best shot, though.

© 2010 Blog-at-McC3D Suffusion WordPress theme by Sayontan Sinha