"I worked closely with Ryan as an animator at Blue Fang Games. He was always our go to guy when the animation team needed new tools added to our pipeline to help make our work more efficient. He was always very happy to help us out and enjoyed the challenges. I can't recommended Ryan enough as a tech artist, he's a pleasure to work with."
Andy Bouchard
Animator
Blue Fang Games
"Ryan has a keen understanding of the needs of a game development art team, having developed extensive tools and infrastructure to keep production running smoothly. He designed and created key content-bridging tools in Python and PHP, created and optimized Havok physics setups and animation rigs, and helped maintain a robust MAXScript and .NET pipeline that has close integration with 3ds max, Perforce, Havok, and our custom game engine code. Beside his leet technical skills, Ryan brought a great sense of humor and his forward-thinking nature to every task that made him a true pleasure to work with."
Eric Chadwick
Lead Technical Artist
Blue Fang Games
"I was fortunate to have the pleasure of both working with Ryan professionally and to have been his teacher at Northeastern University. It was clear at school that he was an exceptional artist and technician, leagues ahead of his peers. His ability to stand out and impress followed him post graduation to Blue Fang Games. Because of the unique mixture of talents he possesses he was constantly sought for help by every department from art, engineering, and even quality assurance. There are few people I would recommend without hesitation and Ryan is ranked high among them."
David DiPinto
QA Lead
Blue Fang Games
"In our time working together Ryan was one of the most helpful developers I worked with. If there was ever a problem or inconvenience he was often working on it by the time you asked him about it. Incredibly easy to work with, very approachable, and excellent at describing technical solutions in laymen's terms."
Joe Freemer
Designer
Blue Fang Games
"Ryan is a top-notch teammate. In addition to his consider technical chops, he brings considerable enthusiasm and a total willingness to do whatever it takes to get the job done. He has a solid understanding of what artists, designers and engineers require in a game pipeline and is an excellent collaborator in finding new and improved solutions. It was a pleasure working with Ryan for many years at Blue Fang. I hope we get the opportunity to work together in the future."
Fred Galpern
Managing Art Director
Blue Fang Games
"Ryan is an excellent technical artist who has a solid understanding of the process by which artwork gets into a game. He is able to come up with innovative solutions to the many challenging problems that arise where art and engineering meet. He is also a pleasure to work with personally and would be an asset to any art team."
Ralph Hebb
Senior Software Engineer
Blue Fang Games
"Ryan is a solid technical artist and programmer with a good grasp of concepts and techniques, excellent attention to detail, and a service-oriented, client focus. He works hard, and is eager to learn new skills. He's a real pleasure to work with."
Patrick Johnson
Chief Technology Officer
Blue Fang Games
"Ryan is an amazing technical artist that really knows how to create functional elements that allow the art team to work more smoothly. He knows tools like Max and is able to create strong connections between the tool and the engine being used. I enjoyed Ryan's dedication to his job and his pro-activeness. I would work with Ryan again."
Peter King
Studio Art Director
Blue Fang Games
"Ryan is a great tech artist. He's extremely knowledgeable in his field, communicates well, and works his butt off. He's also an excellent artist in general - he recently did the main UI for my new company's first title. I would work with Ryan again in any capacity at any time, and would hire him if I could in a heartbeat."
Scott Macmillan
Owner
MacGuffin Games
"Ryan combines a rock-solid dedication to hard work with a gregarious personality that makes him a pleasure to work with. He also loves to tinker, and is always coming up with new techniques and suggestions."
Charles Miles
Senior Designer
Blue Fang Games
"Ryan is dogged problem solver, with an in-depth understanding of the entire development process. He is a great guy to work with and would serve as an outstanding resource for any game company."
Mike Ramsey
Senior/Lead Engineer
Blue Fang Games
"Ryan helped me immensely when I first started working at Blue Fang. He was always willing to explain parts of the exporting process, eager to help when I identified a needed art tool, and never flinched when I needed a second pair of eyes to help me track down a particularly complex bug. Ryan was helpful, knowledgeable, and always willing to help bridge the gaps between tech and art departments."
Melinda Russell
3D Artist
Blue Fang Games
"Ryan is an extremely versatile and talented individual with both an artist's eye and a technical mind. Ryan has proved himself adaptable, quickly picking up new tools and programming languages. He is also approachable, friendly and easy to work with, all without compromising his professionalism."
David Stokes
Senior Technical Artist
Blue Fang Games
"I had the opportunity to work with Ryan for several years at Blue Fang Games. In his role as a technical artist, Ryan was an exceptional asset. While he is very knowledgeable about his coverage areas, including pipeline development, tools development, and the technical aspects of art creation, he is also a good communicator and can easily express his issues and recommendations. Ryan was also focused on overall process improvement by providing suggestions to the improvement of artist workflows and management. This included setting up and running regular meetings with the art team for their feed back on where improvements could be made. Ryan is an exceptional learner and will quickly become a valuable asset to any team he joins."
Steve Wenninger
Associate Producer
Blue Fang Games