Writing Professionally

 Posted by at 10:20  No Responses »
Apr 072009
 

The first career path to which I gave serious consideration was authoring fiction.  The driving motivation behind this idea — telling stories — drives a disproportionate number of my hobbies: independent film-making, movie/TV-watching  and game-playing (on the receiving end of told stories, in this case), role-playing games.  Every other career I entertained the notion of pursuing held storytelling as a key component: acting, directing, visual effects for film, and now game development.  Within the last year, I decided that having a “day job” by no means precluded professional writing.  Author John Scalzi, internet-famous for his Whatever blog, cemented this decision by restating my own conclusion in as many words.  This led to my involvement in NaNoWriMo 2008, which I completed within the designated timeframe.  Though the resultant short novel is not something I feel is worth publishing (contrary to prior statements I’ve made about it), the simple fact that I wrote it armed me with the confidence that I can write a novel.

Pursuant to my goal to be a professional writer, I decided yesterday that I would take another page from Scalzi’s playbook and try to write a blog entry every day from now on.  My morning routine includes perusing a number of websites (a task made much simpler thanks to Google Reader and the wonder of RSS), which often have several interesting stories worth pointing out.  My hope is that readership here will grow beyond the small circle of friends that now read it and that it can become a community unto itself.


What do I mean by professional writer?  I don’t mean quitting my day job.  Scalzi (yeah, you’re going to see him name-dropped quite often) makes the observation that unless you can guarantee annual income from writing that’s 30% above what you make at your current day job, your financial situation will be worse if you quit your job to focus on writing.  The only reason to quit your job for writing is that if holding the job impedes the income you could otherwise make from writing.  

Professional writer, in this sense, is synonymous with Stephen King’s definition of a talented writer: if you wrote something and someone paid you for it, you’re talented.  It doesn’t matter if the writing was technical, analytical, editorial, or fictional — if you wrote something and got paid, you fit the definition.  Take it as a forgone conclusion that my ideal world would have me waking up at noon to eat breakfast and surf the internet for an hour, writing fiction for the next five, eating dinner with Cody, and then spending the evening on entertainment, all while making much more than I make now.  It’s not an unrealistic fantasy, but it’s not one that will come without time and effort.  

Sometimes, to get what you want, you have to elect to do things you otherwise might not choose to do.  To that end, I stopped procrastinating last night and bought myself a copy of Writer’s Market 2009.  This book is the ultimate go-to resource for writers, listing every publishing outlet for every topic available.  I plan to find a small outlet that publishes articles I might be able to write about with some intelligence, and submitting.  Without some incredible luck, it won’t be fiction.  I would be more than happy, however, to be paid for writing movie reviews, technical reviews, game reviews, or any other number of topics on which I tend to pontificate anyway.

As with every other industry, you first need to get your foot in the door.  Prove that you’re publishable in a small way before you can hope to hit big.

Oct 072008
 

Our friend Heather loaned Cody the NYT bestseller, Twilight.  Cody seemed to enjoy it, and being Vampire fiction I was interested by default.  I started reading it once she finished it…and finished the 500 page book in only two days.  This, for me, is nearly unprecedented.  On a normal night, if I chew through 50 pages before falling asleep, I’m pleased.  I couldn’t put Twilight down, though.  I went through 150 pages before deciding that it was far, far too late for me to stay awake.  I then read another 200 while Cody was preparing dinner for the next week (she was making a large quantity of Fat Flush chili, some fantastic stuff!).  I finished the book last night.

I call it a guilty pleasure because, let’s face it, it’s definitely targeted towards women.  The protagonist, from whose perspective the story is told in first person, is a 17-year old girl, who exiles herself from her home in Arizona to go live with her father in Forks, Washington.  Much of the first part of the book deals with her struggles to fit in.  Of course, the Vampire component comes in pretty quickly, and it’s obvious (to us) when it does, but the book goes on unabashedly.

A telling exchange that resulted.

Me: On the one hand, the book is incredibly cheesy.  On the other hand, it’s very authentic.  Which leads me to the realization that teenage girls are incredibly cheesy. 😉
Cody: You hadn’t realized that? So are twenty-something girls, to some extent 😉
Me: No, I hadn’t, because teenage boys are incredibly dumb. 😉
Cody: Oh, right. And twenty-something boys 😉

More or less sums it up. Nevertheless, I do recommend it to anyone who’s even remotely a fan of Vampiric fiction.  At the very least, it’s addictive reading.

Making Fantasy Worlds

 Posted by at 16:53  No Responses »
Oct 062008
 

Many GMs like to play in existing campaign worlds. One of the most popular was/is Forgotten Realms, which has all but become D&D’s de facto setting. Others play in an alternate version of the real world, such as is the case with many World of Darkness games. Then there are the ultimate crazies: the world builders. Count me among this bunch.

I’ve been preparing to run an original sword-and-sorcery game of late (using GURPS), set in a fantasy world of my own devising. In researching for the daunting task of crafting an entire planet, I did a fair amount of reading on what makes something fantasy as opposed to historical fiction, science fiction, et cetera. The resounding answer: magic. Magic regarded as the universal defining characteristic that sets fantasy apart from its peers.

This made a lot of sense to me, since the real question one must ask when tampering with reality is this: what ramifications will the thing I’m changing have? This is the core idea behind science fiction, for instance, with the “thing I’m changing” usually being a piece (or many pieces) of technology. I think that it’s often overlooked in fantasy, though. Magic just “is” in a lot of fantasy, without the ramifications clearly thought-through. D&D, my favorite whipping dog, is guilty as hell of this. With as many wizards are running around hurling fireballs, D&D societies are often far, far too similar to a romanticized modern-day medieval world.

Thinking through the ramifications of magic was one of the key questions I first tried to answer. I found that I had a crystal-clear picture in my head of what I wanted…but the task of articulating that picture was arduous. The details are irrelevant to this post, but suffice it to say that I wanted magic to be difficult, limited without serious investment, and completely impossible to “alter the world” (i.e. D&D’s Wish spell). The result: a world left largely unaltered by magic, but altered just enough that it was no longer ours.

I then seasoned this with the idea that there was prevalent low-key magic, more akin to ultra-effective herbalism. I didn’t want to deal with the realities that people faced in medieval life like poor sanitation, rampant disease, poor medical understanding, and so forth. All that is handwaved away by “peasant magic,” which is powerful in its own right, but too limited to result in a shift in the balance of power.

Everything else — the arrangement of the society, the types of fantastic creatures, and so forth — comes after this critical decision is made. In truth, these subsequent pieces may dictate what picture it is you paint, but the decision about magic is the canvas, the medium, the type of brush, and the technique you use.