Jul 272012
 

Four months!

A great deal has happened. 38 Studios closed, meaning the beautiful and amazing game I spent the last two years working on will never see the light of day. The studio’s closure hit some employees very severely, since it happened with essentially no notice and every expectation that the situation we were in was something we could emerge from. We couldn’t, we didn’t, game over. Cody and I don’t tend to be extravagant spenders, and her benefits are equivalent to mine, so we simply rolled onto her plan with no interruption.

We finally got a dog! We adopted Crichton (named for John Crichton, FarScape’s astronaut protagonist) from a rescue shelter that operates out of New York. He’s a German Shepherd mix of some kind (strongly resembles a Rhodesian Ridgeback, too), born tailless. He chose Cody immediately, and that was basically that. He’s been an amazing addition to our lives and it’s actually hard to imagine what life was like before him. He’ll be six months old on Cody’s and my second wedding anniversary.

I had the excellent fortune to work with many amazing people at 38 Studios. One of them, with whom I worked very closely, made mention to me that his wife’s company was looking for a PHP developer. “Why, I’m a PHP developer!” I thought. I’ve been paid for PHP work in the past (when I worked for Northeastern while attending school there, and when I worked for Blue Fang), I use PHP on a regular basis in my own web projects, and I have a technical mind as a result of working on software for the last six years. A month after 38 Studios laid us off, I started work at Surf Merchants in Boston. So far, it has been amazing. The people are awesome, the company is fantastic, and I get to work in PHP every day–and get paid for it! I’m waiting for the other shoe to drop, probably as a result of spending six years in a very volatile industry.

Ashes is making steady progress, thanks in part to my new commute that has Cody drop me off at the commuter rail in the morning for a 30 minute train ride into Boston. I use that time to continue working on the third draft, and have hit the troublesome middle section I mentioned several posts ago. And it is, indeed, troublesome. I thought I was nearing the end of chapter eighteen, only to realize that I was going to have to re-re-tool chapters fifteen through eighteen to make everything flow correctly. This is what happens when you think you remember your story treatment, but don’t actually double-check.

Joined Pax Gaming, to which Cody already belonged, and have started playing both The Secret World (due to Cody’s exhuberance and a desire to play an MMO together again) and Star Trek Online. I was very pleasantly surprised by STO. Cryptic did a great job capturing the feel of the Star Trek universe. Kudos to them. TSW is a blast, too, and I really dig the flexibility of their system, and the general ambiance of the world–except for all the damn zombies.

Why is everyone so into zombies? I mean, I guess Ashes sort of has zombie-like creatures in it, but not really. It seems like zombies are part of the modern zeitgeist, and I do not understand the appeal at all. I suppose the same argument could be made about vampires, but vampires don’t bother me nearly as much (or, at all, really; I enjoy vampires). I wonder if there’s an element of appeal to the monster. With a vampire, it’s a creature that has power, that has traits that are desirable despite the drawbacks. Same with a werewolf in some ways. But a zombie? Where’s the draw there? Why would you want to be a zombie? Why would you want to live in a world populated by zombies? I don’t get it.

I mentioned it briefly above, but Cody and my second wedding anniversary is coming up in a bit under two weeks. Last year, we went on a cruise. That’s not so feasible this year, what with Crichton and all, and it’s left us somewhat stymied as to what to do instead. Every time we think of things to do and look at the cost, it seems so inefficient compared to the cost/benefit ratio of a cruise. Instead, we’ve talked about doing something smaller for our anniversary (a nice dinner, for instance) and something larger later on.

I came across a fun little program called Manic Time, which tracks your application usage and document/website usage by time. I want to use it as a motivational tool to show myself how much time I waste that I could be writing. With actual metrics staring me in the face, I think that’ll be a decent motivator to not spend so much time idling.

That’s about it for now!

Jan 032011
 

I saw a lot of people glad to be done with 2010. The general feeling seems to have been that 2010 was a less-than-satisfactory year. For my part, I’m inclined to disagree: in March, I got a new job at an awesome company working with awesome people on an awesome project; in July, my groomsmen took me to Atlantic City; in August, I got married and then went on my very first cruise; in October, Cody and I went as a very convincing Rose and the 10th Doctor for Halloween; in November, my parents finally came down to Maryland for Thanksgiving; December featured one of our best New Year’s Eve parties ever.

So, y’know, go 2010. May 2011 be as good or better.

To that end as is custom this time of year, I have a list of goals that I’m planning to work toward this year. They’re not “resolutions” and they’re not carved in stone; either notion is folly. But they’re things I care about and want to get better at, which I think carries more weight.

  • Devote some time each evening to writing or playing guitar. The main thing here is taking care of my “daily chores” in WoW, and then setting it aside while I spend some time doing either of the above activities. Once I’ve put some good effort in toward either, I’ll allow myself to go back to playing more WoW. I love my WoW hobby, but I can’t continue neglecting my others!
  • Get better about watching my diet again. I’ve slipped a bit since the wedding, which is probably entirely unsurprising to anyone who’s gotten married. I haven’t backslid irrevocably or anything drastic, but it’s noticeable enough to me that I want to do something about it. So, I plan to. Having a Droid will, I hope, make keeping track of my food intake a little easier.
  • Finish unpacking the house. This includes getting some additional furniture (bookshelves) and also tidying up the pantry shelves so that we can actually start making use of the damn thing.
  • Build the vacuform machine I’m always talking about. I intend to for Halloween to be very interesting this year.

That seems like an ambitious-enough list to start with.

Writing Professionally

 Posted by at 10:20  No Responses »
Apr 072009
 

The first career path to which I gave serious consideration was authoring fiction.  The driving motivation behind this idea — telling stories — drives a disproportionate number of my hobbies: independent film-making, movie/TV-watching  and game-playing (on the receiving end of told stories, in this case), role-playing games.  Every other career I entertained the notion of pursuing held storytelling as a key component: acting, directing, visual effects for film, and now game development.  Within the last year, I decided that having a “day job” by no means precluded professional writing.  Author John Scalzi, internet-famous for his Whatever blog, cemented this decision by restating my own conclusion in as many words.  This led to my involvement in NaNoWriMo 2008, which I completed within the designated timeframe.  Though the resultant short novel is not something I feel is worth publishing (contrary to prior statements I’ve made about it), the simple fact that I wrote it armed me with the confidence that I can write a novel.

Pursuant to my goal to be a professional writer, I decided yesterday that I would take another page from Scalzi’s playbook and try to write a blog entry every day from now on.  My morning routine includes perusing a number of websites (a task made much simpler thanks to Google Reader and the wonder of RSS), which often have several interesting stories worth pointing out.  My hope is that readership here will grow beyond the small circle of friends that now read it and that it can become a community unto itself.


What do I mean by professional writer?  I don’t mean quitting my day job.  Scalzi (yeah, you’re going to see him name-dropped quite often) makes the observation that unless you can guarantee annual income from writing that’s 30% above what you make at your current day job, your financial situation will be worse if you quit your job to focus on writing.  The only reason to quit your job for writing is that if holding the job impedes the income you could otherwise make from writing.  

Professional writer, in this sense, is synonymous with Stephen King’s definition of a talented writer: if you wrote something and someone paid you for it, you’re talented.  It doesn’t matter if the writing was technical, analytical, editorial, or fictional — if you wrote something and got paid, you fit the definition.  Take it as a forgone conclusion that my ideal world would have me waking up at noon to eat breakfast and surf the internet for an hour, writing fiction for the next five, eating dinner with Cody, and then spending the evening on entertainment, all while making much more than I make now.  It’s not an unrealistic fantasy, but it’s not one that will come without time and effort.  

Sometimes, to get what you want, you have to elect to do things you otherwise might not choose to do.  To that end, I stopped procrastinating last night and bought myself a copy of Writer’s Market 2009.  This book is the ultimate go-to resource for writers, listing every publishing outlet for every topic available.  I plan to find a small outlet that publishes articles I might be able to write about with some intelligence, and submitting.  Without some incredible luck, it won’t be fiction.  I would be more than happy, however, to be paid for writing movie reviews, technical reviews, game reviews, or any other number of topics on which I tend to pontificate anyway.

As with every other industry, you first need to get your foot in the door.  Prove that you’re publishable in a small way before you can hope to hit big.